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- C - G - 92,& ZUPLIFDBAAABCFILPUZ_%+28? - 92,& ZUPLIFDBAAABCFILPUZ_%+28? - 92,& ZUPLIFDBAAAABCEFHKMPSVY/ #'*-147:<> - PROUDLY PRESENTS A NEW CRAZY-IMPORT DISNEY'S DUCK TALES--THE QUEST FOR GOLD! CRACKED BY NEC ON: 22.08.1990 IMPORTED BY WEASEL ON 23.08.1990 NO FIXING NEEDED IN DIS FUNNY GAME! ENJOY AND SPREAD IT THROUGH THE WHOLE U N I V E R S E !! SEE YA' !! - - HEY! YEAH! ANOTHER IMPORT WAS DONE ON 23/08/90 BY WEASEL OF CRAZY !! TODAY IT'S 'DISNEY'S DUCK TALES - THE QUEST FOR GOLD' CRACKED BY NEC ON 22/08/90 IN DA RULIN' STATES !! IT'S A NICE GAME WITH NEAT GRAPHIX AND SOUND !! ENJOY IT !! AND NOW AGAIN DA BIG 'SUNNY SHINES' TO: NEC/NEI - EXODUS - ATC - .......OF COURSE IN DA STATES! ...... AND TO IKARI'N'TALENT - ILLUSION - DOMINATORS - LEGEND - GENESIS - FAIRLIGHT - EXTASY - RULIN' COMPANY - FULL FORCE - CREST - ONEWAY - NATO - BONZAI - FORCE - PARAMOUNT - ALPHA FLIGHT - SCIENCE 451 - TRIAD - ........ AND TO DA FORGOTTEN ONES! (REMEMBER! BRAIN-ORDER!!!) OKAY THAT'S ALL FOR TODAY! AND DON'T FORGET: DA CRAZY'N'LOTUS COOPERATION IS OVER NOW!! SEE YA'... (C) 1990 WEASEL/CRAZY! - )(&$#! ^][ZYWVUTRQPONMLKJJIHGGFEE -
ESSAGE - ESSAGE VH - - RESENT: - ISNEY'S - OLD - ONTEST: ------------ - LOMGOLD HAS CHALLENGED - UCK TO A CONTEST. - HOEVER CANCOLLECT THE MOST MONEY IN THIRTY DAYS WILL BECOME - CROOGE AND HIS FRIENDS WIN THE CONTEST BY TRAVELLING ALL OVER THE WORLD AND FINDING TREASURES. - ACAROON AT THE END OF THE THIRTY DAYS TO WEIGH YOUR MONEY AGAINST - AY THE BETTER DUCK WIN! - LAY: ------------ - LAY USING EITHER JOYSTICK OR KEYBOARDCONTROLS: - P - OWN - EFT - IGHT - IRE - HEN THE GAME ASKS YOU TO SELECT THE DIFFICULTY LEVEL, MOVE THE JOYSTICK - . - HE GAME BEGINS AT - CROOGE'S OFFICE. - OVE THE JOYSTICK - THEN PRESS THE - . - NVESTMENTS: ------------ - CROOGE SCORE BIG IN THE STOCK MARKET. - OVE THE JOYSTICK - TO READ ABOUT A STOCK. - LL STOCKPRICES FOLLOW ONE OF FIVE PATTERNS, SO YOU SHOULD INVEST YOURMONEY ACCORDING TO THAT. - HE FIVE CHARTSWILL FOLLOW AFTER THIS PARAGRAPH. - OVE THE JOYSTICK - , THEN PRESS THE - TO CHOOSE THE NEXT ACTIVITY. - HOOSE ANOTHER STOCK CON'T - UY SHARES OF YOUR CHOSEN STOCK - ELL SHARES OF YOUR CHOSEN STOCK - ETURN TO OFFICE - " FROM THE COMPANY LIST WHEN YOU ARE FINISHED MAKING YOUR INVESTMENTS. - HE FIVE CHARTS: - HE CHARTS ARE REPRESENTED BY CURVES IN THE MANUAL, SO - 'M GONNA HAVE TO CONVERT THEM INTO NUMBERS. - 'M GONNA LIST THE PRICE OF EACH STOCK AT DAY 0,5,10,15,20,25,30. - T'S NOT THE ACTUAL PRICE BUT A PERCENTAGE OF THE FACE VALUEOF THE STOCK. - OU SHOULD BUY STOCKS WHENTHE PERCENTAGE VALUE IS LOW AND SELL THEM WHEN THE PERCANTAGE VALUE IS HIGH. - OR EXAMPLE, IF YOU KNOW THAT A STOCK ISGOING TO BE AT 40% AT DAY 10, AND YOU KNOW THAT IT'S GOING TO CLIMB TO 100% BYDAY 20, BUY THE STOCK AT DAY 10 AND SELLIT AT DAY 20, MAKING 60% OF THE FACE VALUE. - 'D SUGGEST THAT IF YOU HAVE A FREEZE CARTRIDGE AND A PRINTER YOU PRINT THE PREVIOUS PAGE OUT, YOU'LL NEED IT. - HESE CHARTS ARE ACCURATE MOST OF THE TIME, BUT SOMETIMES - LOMGOLD PULLS SHADY DEALS THAT CAN DRAMATICALLY AFFECT STOCK PRICES. - EEP YOUR EYE ON THE BUSINESS NEWS. - IN: ---------- - AKE A DIVE INTO - F YOU'RE LUCKY, YOU MAY FIND A RARE COIN. - ENTER: --------------- - HE FIRST TIME YOU USE THE - ONTROL CONT'D - ENTER, A SECRET MESSAGE WILL APPEAR. - THANKS TO THERAD GUYS IN - ! - AP: ---------- - SE THE JOYSTICK TO MOVE THE MAP POINTER OVER THE MAP. - HE NAME OF THE NEAREST TREASURE LOCATION WILL APPEAR ABOVE THE MAP. - HEN YOU'RE AT THE OFFICEPRESS THE - TO READ ABOUT THE TREASURE. - HEN MOVE THE JOYSTICK - TO CHOOSE YOUR NEXT ACTIVITY. - EAD ABOUT ANOTHER PLACE - AUNCHPAD'S AIRPLANE - YRO'S MATTER TRANSMITTER (THE PICTURE WILL APPEAR ONLY IF YOU FOUND BOMBASTIUM AND ARE AT THE OFFICE) CONT'D - F YOU'RE LOOKING AT THE MAP WHILE AWAY FROM THE OFFICE, PRESSING THE - WILL IMMEDIATELY SEND YOU ON YOURJOURNEY; YOU WILL NOT READ ABOUT THE LOCATION FIRST. - OU CAN ONLY GO TO A LOCATION WHERE NEITHER YOU NOR - LOMGOLD HAS FOUND THE TREASURE. - TO PULL OUT OF THE HANGAR. - ULL THE JOYSTICK - TOLOOP UP (COUNTER-CLOCKWISE) INTO THE SKY. - NCE AIRBORNE, COUNTINUE HOLDING THE - DOWN TO SPEED UP; RELEASE IT TO SLOW DOWN. - USH THE JOYSTICK - TO LOOP DOWN (CLOCKWISE). - LOMGOLD RACES AGAINST YOU TO THESAME DESTINATION, HIS AIRPLANE WILL APPEAR IN THE SKY. - HE INDICATOR AT THE BOTTOM OF THE SCREEN KEEPS TRACK OF YOURPOSITIONS. - TAY AWAY FROM CLOUDS CONT'DAND OTHER OBJECTS THAT SEND YOU IN THE WRONG DIRECTION. - F YOU BOUNCE OFF THE GROUND TOO MANY TIMES, IT WILL COST YOU TIME AND MONEY. - RY TO SAFELY REACH THE HANGAR AT THE END OF YOUR TRIP. - OVE THE JOYSTICK - TO JUMP UP TO A LEDGE, JUMP OVER BOULDERS OR ENTER A CAVE; - TO DUCK FROM SLINGSHOT PELLETS; - TO WALK LEFT; AND - TOSPIN THE ROPE; RELEASE IT TO THROW THE ROPE ON A LEDGE. - ATCH OUT FOR FALLING OBJECTS AND LEDGES HOLDING ENEMIES SUCH AS - AVES CAN HELP YOU TRAVEL QUICKLY THROUGH THE MOUNTAIN, BUT STAY AWAY FROMCAVES HAVING EYES. - NIMALS WILL COME OUTAND KNOCK YOU DOWN. - F YOU FALL TOO FAR,THAT NEPHEW WILL BE UNABLE TO GO ON. - OVE THE JOYSTICK - TO CLIMB OR JUMP ON SPRINGY BRANCHES, - TO WALK LEFT, AND - TO WALK RIGHT. - SE SWINGING VINES AND SPRINGY BRANCHES TO REACH DISTANT TREES. - ROSS RIVERS BY RIDING ATOP THE HEADS OF FLOATING ANIMALS, BUT AVOID ALL OTHER ANIMALS. - FYOU FALL OR SINK, THAT NEPHEW WILL BE UNABLE TO GO ON. - XPLORING: --------------- - LL CAVES ARE LAID OUT DIAGONALLY SO THE PATHWAYS CRISSCROSS LIKE AN - OLD THE JOYSTICK - TO FACE BACK AND TO THE RIGHT, - TO FACE FORWARD AND TO THE LEFT, - TO FACE FORWARD AND TO THE RIGHT, AND - TO FACE BACK AND TO THE LEFT. CONT'D - WHILE HOLDING THE JOYSTICK IN THE VARIOUS POSITIONS TO BEGIN WALKING. - OUR MAP SHOWS THE CAVE AS A MAZE. - EPENDING ON THE DIFFICULTY LEVEL, IT WILL ALSO SHOW YOUR LOCATION, THE LOCATION OF SLIME CAVES, THE MUMMY AND THE TREASURE. - OUR LOCATION IS REPRESENTED BY A BLUE DOT, SLIME CAVERNSARE GREEN DOTS, THE MUMMY IS A WHITE DOTAND THE TREASURE IS A YELLOW DOT. - AFARI: ------------- - OVE THE JOYSTICK - , OR RIGHT TO POINT THE CAMERA, AND PRESS THE - TO TAKE A PICTURE. - ON'T WASTE YOUR FILM ON PHOTOGRAPHS OF ORDINARY ANIMALS; YOUR CAMERA HAS ONLY TWELVE SHOTS. ( - HE MANUAL CONTAINS PICTURES OF THE RARE ANIMALS, UNFORTUNATLY, - CAN'T DRAW THEM HERE, SO - 'M JUST GOING TO CONT'DLIST THEIR NAMES) - LAMA (2) - EAR (2) - LEPHANT - YNX - OOSE (2) - ORILLA (2) - ONKEY (2) - HINO (2) - ILLY (2) - EBRA (2) MEANS THAT THE PICTURE SHOWS 2 OF THE MEMBERS OF THE SPEICES BESIDES EACH OTHER. - GUESS, YOU HAVE TO LOOK FOR A PAIR OF ANIMALS IN THE GAME, TOO. - ACAROON TO DEPOSIT YOUR GOLD SAFELY AND COMPARE IT AGAINST CONT'D - OU WILL AUTOMATICALLY GO THERE AFTER THIRTY DAYS; WHOEVER HAS THEMOST MONEY IS THE WINNER. - OGGLE SOUND ON AND OFF - AUSE GAME - UIT THE GAME - BOARDS FOR THE LATEST FROM US AND OTHER GROUPS: - RIVATE - Y APALOGIES GO OUT TO - ULTURE FOR OMMITING THEM FROM THE GREET LIST AND TO - HROMANCE FOR MISSPELLING THEIR NAME. - WAREZ REAL SOON. -